GUMBALL HEROES
A 3d physics based flick & launch battler for mobile. GUMBALL HEROES was originally designed as a casual title and eventually became casual/midcore title called WORBS: Warrior Orbs.
Art Director
Gumball Hereos & WORBS - Mobile
Big Fish Games, Wa
Art team: Kelsey Martin (Environment & Character), John Nangle (Environment & Character), Jacob Rouse (Technical Art & FX), Rebecca Coffman (Animation), Ted Galaday (Concept & Key Art), Shane Kilduff (Concept), Tamara Knoss (UI).
MOBILE CONCEPTS
I joined Big Fish to help develop new games. A designer (the talented John Cutter) and I created over 10 different idea pitches for a wide variety of game genres & themes. Some ideas were developed for weeks while some lasted just days until eventually we landed on the Gumball Heroes idea. Here’s a glimpse at some of my favorites.
Art Director
Game concepts & protoypes - Mobile
Big Fish Games, Wa